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Lecture

Playful Time Machines: Research and Outreach at the Interface of Games, History, and Heritage

Date
Wednesday 5 February 2020
Time
Explanation
12:00 (noon) - 13:00
Address
Johan Huizinga
Doelensteeg 16
2311 VL Leiden
Room
Conference Room 2.60

Playful Time Machines: Research and Outreach at the Interface of Games, History, and Heritage

 

Games are a massively popular, global entertainment industry as well as a unique medium to create and experience immersive, interactive worlds and (hi)stories in which the Actual and Virtual entwine. Given these  affordances, it should not be surprising that games have become (one of) the first and foremost ways in which many people engage with the past. 

        Dr. Mol will provide an overview of an emerging field at the intersection of game, heritage and historical studies. He will discuss the status quo of popular play with the past and current challenges and opportunities for research in and outreach through a number of case-studies, highlighting how digital humanities thinking and tools can play a large part in this field. The lecture will conclude with a first look at the design and upcoming activities of Leiden’s new Past-at-Play Lab, a LUF-Snouck Hurgronje-funded collaboration between Sybille Lammes (LUCAS), Aris Politopoulos (Archaeology/LUCAS) and Angus Mol (LUCDH).

All welcome to join us at the 4th LUCDH lunchtime lecture of 2019-2020 session. Please email lucdh@hum.leidenuniv.nl to let us know you would like to attend so we have sufficient chairs. 
                         

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